How to display animations on a 3.5 Inch TFT Strip Screen?

Oct 06, 2025|

Hey there! As a supplier of 3.5 Inch TFT Strip Screens, I'm super excited to share with you how to display animations on these awesome screens.

First off, let's talk about what makes the 3.5 Inch TFT Strip Screen so great. It's got a decent size that's neither too big nor too small, making it perfect for a wide range of applications. Whether you're looking to use it in a DIY project, a small - scale commercial display, or even for some cool home - made gadgets, this screen can do the job. And if you're interested in other sizes, we also have the 2.4 Inch TFT LCD Display Module and 2.4 Inch TFT Strip Screen. But today, we're all about the 3.5 Inch one.

Understanding the Basics

Before we dive into the animation part, it's important to understand the basic components and how the screen works. The 3.5 Inch TFT Strip Screen is a thin - film transistor liquid - crystal display. It uses a matrix of thin - film transistors to control the individual pixels on the screen. Each pixel can be adjusted to show different colors, which is what allows us to create images and animations.

To interface with the screen, you'll need a microcontroller. Popular choices include the Arduino and the Raspberry Pi. These microcontrollers are easy to use and have a large community of developers, which means you can find plenty of resources and code examples online.

Preparing the Hardware

The first step in displaying animations is to set up the hardware. You'll need to connect the 3.5 Inch TFT Strip Screen to your microcontroller. Usually, the screen comes with a set of pins that you'll connect to the corresponding pins on the microcontroller. Make sure to follow the datasheet that comes with the screen carefully. It'll tell you which pins are for power, which are for data transfer, and so on.

Here's a quick overview of the general steps:

2.4 Inch TFT LCD Display Module2

  1. Power Connection: Connect the power pins of the screen to the appropriate power source on the microcontroller. Most screens operate at 3.3V or 5V, so make sure you're providing the correct voltage.
  2. Data and Control Pins: Connect the data and control pins. These are used to send commands and data to the screen. For example, you'll need to connect the SPI (Serial Peripheral Interface) pins if your screen uses SPI communication.
  3. Ground Connection: Don't forget to connect the ground pin of the screen to the ground of the microcontroller. This ensures a common reference voltage and helps prevent electrical issues.

Installing the Libraries

Once the hardware is set up, you'll need to install the necessary libraries on your microcontroller. These libraries are pre - written code that makes it easier to communicate with the screen. For an Arduino, you can use the Adafruit GFX library along with the Adafruit TFT library. These libraries provide functions for drawing shapes, text, and images on the screen.

To install the libraries, you can use the Arduino IDE's Library Manager. Just go to Sketch > Include Library > Manage Libraries, and then search for the libraries you need. Click the install button, and the IDE will take care of the rest.

Creating and Loading Animations

Now, let's get to the fun part: creating and loading animations. There are a few different ways to do this.

Using Pre - made Animation Files

One option is to use pre - made animation files. You can find many websites that offer free or paid animation files in formats like GIF. However, you'll need to convert these files into a format that the screen can understand. There are tools available online that can convert GIF files into a series of bitmap images.

Once you have the bitmap images, you can load them onto the microcontroller's memory. Then, you can use the library functions to display each image in sequence at a set interval. This creates the illusion of animation.

Generating Animations Programmatically

Another way is to generate the animations programmatically. This gives you more control over the animation and allows you to create unique effects. For example, you can use the library functions to draw simple shapes like circles and rectangles and then change their position, size, or color over time.

Here's a simple example of how you can create a basic animation using the Adafruit GFX library on an Arduino:

#include <Adafruit_GFX.h>
#include <Adafruit_TFTLCD.h>

// Pin definitions for the screen
#define TFT_CS 10
#define TFT_DC 9
#define TFT_RST 8

Adafruit_TFTLCD tft(TFT_CS, TFT_DC, TFT_RST);

void setup() {
  tft.begin();
  tft.setRotation(1);
  tft.fillScreen(TFT_BLACK);
}

void loop() {
  static int x = 0;
  tft.fillRect(x, 100, 20, 20, TFT_RED);
  delay(100);
  tft.fillRect(x, 100, 20, 20, TFT_BLACK);
  x = (x + 5) % tft.width();
}

In this example, we're creating a red square that moves across the screen from left to right. The fillRect function is used to draw the square, and we're changing its position in each iteration of the loop function.

Troubleshooting

Of course, things don't always go smoothly. Here are some common issues you might encounter and how to fix them:

  • No Display: If the screen doesn't show anything, first check the power connection. Make sure the screen is getting the correct voltage. Also, check the data and control connections to ensure they're properly connected.
  • Flickering Screen: A flickering screen can be caused by a few things. It could be due to a loose connection, incorrect power supply, or a problem with the code. Try tightening the connections and checking the power source. If the problem persists, review your code to make sure you're not refreshing the screen too quickly.
  • Incorrect Colors: If the colors on the screen look wrong, it could be due to a color mode issue. Check the datasheet to make sure you're using the correct color mode in your code.

Conclusion

Displaying animations on a 3.5 Inch TFT Strip Screen is a really cool and rewarding project. Whether you're a hobbyist or a professional, it offers a lot of possibilities. With the right hardware setup, libraries, and a bit of coding, you can create amazing animations that will make your projects stand out.

If you're interested in purchasing the 3.5 Inch TFT Strip Screen or have any questions about it, feel free to reach out. We're here to help you with your projects and make sure you get the best out of our products.

References

  • Adafruit GFX Library Documentation
  • Arduino Documentation
  • Datasheet of the 3.5 Inch TFT Strip Screen
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