How to display text on a 2.4 Inch TFT Strip Screen?
Oct 03, 2025| Displaying text on a 2.4 Inch TFT Strip Screen can be a rewarding experience, whether you're working on a DIY project, developing a commercial product, or simply exploring the capabilities of this versatile display. As a supplier of 2.4 Inch TFT Strip Screen, I've had the opportunity to work with a wide range of customers and applications. In this blog post, I'll share some insights and best practices on how to effectively display text on a 2.4 Inch TFT Strip Screen.
Understanding the Basics of 2.4 Inch TFT Strip Screens
Before diving into the details of text display, it's important to understand the basics of 2.4 Inch TFT Strip Screens. These screens are characterized by their compact size, high-resolution display, and low power consumption. They typically use thin-film transistor (TFT) technology to control the individual pixels on the screen, resulting in sharp and vibrant images.
The 2.4 Inch TFT Strip Screen usually has a resolution of 320x240 pixels, which provides a decent amount of space for text and graphics. The screen is also available in different color depths, such as 16-bit or 24-bit, which determines the number of colors that can be displayed.
Choosing the Right Text Display Method
There are several methods for displaying text on a 2.4 Inch TFT Strip Screen, each with its own advantages and disadvantages. The choice of method depends on factors such as the complexity of the text, the desired appearance, and the available resources.
1. Using Built-in Fonts
Most 2.4 Inch TFT Strip Screens come with built-in fonts that can be used to display text. These fonts are usually simple and easy to use, and they require minimal programming effort. To use the built-in fonts, you typically need to specify the font size, color, and position on the screen.
For example, if you're using an Arduino board to control the screen, you can use the Adafruit_GFX library to display text using the built-in fonts. Here's a simple code example:
#include <Adafruit_GFX.h>
#include <Adafruit_ST7735.h>
#define TFT_CS 10
#define TFT_RST 9
#define TFT_DC 8
Adafruit_ST7735 tft = Adafruit_ST7735(TFT_CS, TFT_DC, TFT_RST);
void setup() {
tft.initR(INITR_BLACKTAB);
tft.fillScreen(ST7735_BLACK);
tft.setCursor(10, 10);
tft.setTextColor(ST7735_WHITE);
tft.setTextSize(2);
tft.println("Hello, World!");
}
void loop() {
// Do nothing
}
In this example, we first initialize the screen and fill it with black. Then, we set the cursor position, text color, and text size, and finally, we print the "Hello, World!" message on the screen.
2. Using Custom Fonts
If the built-in fonts don't meet your requirements, you can use custom fonts to display text on the screen. Custom fonts allow you to create unique and个性化的 text styles, and they can be used to enhance the visual appeal of your application.
To use custom fonts, you need to convert the font files into a format that can be understood by the screen. There are several tools available for this purpose, such as the FontConverter utility provided by the Adafruit_GFX library.
Once you have converted the font files, you can use them in your code just like the built-in fonts. Here's an example of how to use a custom font with the Adafruit_GFX library:
#include <Adafruit_GFX.h>
#include <Adafruit_ST7735.h>
#include <Fonts/FreeSansBold12pt7b.h>
#define TFT_CS 10
#define TFT_RST 9
#define TFT_DC 8
Adafruit_ST7735 tft = Adafruit_ST7735(TFT_CS, TFT_DC, TFT_RST);
void setup() {
tft.initR(INITR_BLACKTAB);
tft.fillScreen(ST7735_BLACK);
tft.setCursor(10, 10);
tft.setTextColor(ST7735_WHITE);
tft.setFont(&FreeSansBold12pt7b);
tft.println("Hello, World!");
}
void loop() {
// Do nothing
}
In this example, we include the custom font file FreeSansBold12pt7b.h and use it to set the font for the text. The rest of the code is similar to the previous example.
3. Using Bitmaps
Another method for displaying text on a 2.4 Inch TFT Strip Screen is to use bitmaps. Bitmaps are images that contain the text in a pre-rendered form, and they can be used to display complex or stylized text.
To use bitmaps, you need to create the bitmap images using a graphics editing tool, such as Adobe Photoshop or GIMP. Once you have created the bitmap images, you can convert them into a format that can be understood by the screen, such as a C array.


Here's an example of how to display a bitmap image on the screen using the Adafruit_GFX library:
#include <Adafruit_GFX.h>
#include <Adafruit_ST7735.h>
#include "hello_world.h"
#define TFT_CS 10
#define TFT_RST 9
#define TFT_DC 8
Adafruit_ST7735 tft = Adafruit_ST7735(TFT_CS, TFT_DC, TFT_RST);
void setup() {
tft.initR(INITR_BLACKTAB);
tft.fillScreen(ST7735_BLACK);
tft.drawBitmap(0, 0, hello_world, 320, 240, ST7735_WHITE);
}
void loop() {
// Do nothing
}
In this example, we include the bitmap image file hello_world.h and use the drawBitmap function to display the image on the screen.
Optimizing Text Display for Readability
In addition to choosing the right text display method, it's important to optimize the text display for readability. Here are some tips to help you improve the readability of text on a 2.4 Inch TFT Strip Screen:
1. Use Appropriate Font Sizes
The font size should be large enough to be easily readable, especially if the screen is viewed from a distance. A font size of at least 12 pixels is recommended for normal text, while larger font sizes can be used for headings and titles.
2. Choose Contrasting Colors
The text color should contrast well with the background color to make it easy to read. For example, white text on a black background or black text on a white background is a common and effective combination.
3. Avoid Overcrowding
Don't try to fit too much text on the screen at once. Instead, break the text into smaller paragraphs or sections, and use whitespace to separate them. This will make the text easier to read and more visually appealing.
4. Use Alignment and Spacing
Align the text properly on the screen to make it look neat and organized. You can use left-aligned, right-aligned, or centered text, depending on the design requirements. Also, make sure to use consistent spacing between lines and characters.
Other Considerations
When displaying text on a 2.4 Inch TFT Strip Screen, there are some other considerations that you need to keep in mind:
1. Power Consumption
Text display can consume a significant amount of power, especially if you're using a high-resolution screen or displaying a lot of text. To reduce power consumption, you can use a lower color depth, turn off the backlight when the screen is not in use, or use a power-saving mode.
2. Compatibility
Make sure that the text display method you choose is compatible with the microcontroller or development board that you're using to control the screen. Some screens may require specific libraries or drivers to work properly, so it's important to check the documentation before starting the project.
3. Testing and Debugging
Before deploying your application, it's important to test and debug the text display functionality on the screen. Make sure that the text is displayed correctly, that the fonts are legible, and that there are no issues with the color or alignment.
Conclusion
Displaying text on a 2.4 Inch TFT Strip Screen is a relatively straightforward process, but it requires some knowledge and skills. By choosing the right text display method, optimizing the text display for readability, and considering other factors such as power consumption and compatibility, you can create a professional-looking and user-friendly application.
If you're interested in purchasing a 2.4 Inch TFT Strip Screen or have any questions about text display on these screens, please feel free to contact us for more information. We're a leading supplier of 2.4 Inch TFT Strip Screen and other TFT touch screens, such as 3.5 Inch TFT Strip Screen and 1.3 Inch TFT Square Screen. We offer high-quality products at competitive prices, and our experienced team is always ready to provide you with technical support and assistance.
References
- Adafruit_GFX Library Documentation: https://learn.adafruit.com/adafruit-gfx-graphics-library/
- Adafruit_ST7735 Library Documentation: https://learn.adafruit.com/adafruit-1-8-tft-display/
- Arduino Documentation: https://www.arduino.cc/reference/en/

