How to write a program to control a Parallel Character LCD in Assembly?

Oct 17, 2025|

Hey there! I'm a supplier of Parallel Character LCDs, and I'm stoked to share with you how to write a program to control these nifty devices using Assembly language. Whether you're a hobbyist looking to tinker with some electronics or a professional developer in need of a reliable display solution, understanding how to program a Parallel Character LCD can open up a world of possibilities.

Understanding the Basics of Parallel Character LCDs

Before we dive into the programming part, let's quickly go over what a Parallel Character LCD is. These displays are commonly used in various applications, from simple embedded systems to more complex industrial control panels. They're designed to display text and basic graphics, making them perfect for applications where you need to show user information or system status.

Parallel Character LCDs communicate with the microcontroller using a parallel interface, which means that multiple data lines are used to transfer data simultaneously. This allows for faster data transfer compared to serial interfaces, making it ideal for applications that require real-time updates.

Hardware Setup

First things first, you'll need to set up your hardware. Here's a basic overview of the components you'll need:

  • Microcontroller: This is the brain of your system. You can use popular microcontrollers like the Arduino, PIC, or AVR.
  • Parallel Character LCD: Make sure you have the right model for your application. You can check out our VA TN LCD Display Module for high-quality options.
  • Power Supply: Provide the necessary power to both the microcontroller and the LCD.
  • Wiring: Connect the microcontroller to the LCD using the appropriate pins. Refer to the datasheet of your LCD for the pinout details.

Assembly Language Programming

Now, let's get into the fun part - programming the LCD using Assembly language. The following steps will guide you through the process:

Initialization

The first step is to initialize the LCD. This involves sending a series of commands to the LCD to set up its operating mode, display settings, and cursor position. Here's a simple example of how to initialize an LCD using Assembly language:

; Initialize LCD
INIT_LCD:
    ; Wait for LCD to power up
    CALL DELAY_50MS

    ; Send 8-bit mode command
    MOV A, #0x38
    CALL SEND_COMMAND

    ; Display on, cursor off
    MOV A, #0x0C
    CALL SEND_COMMAND

    ; Clear display
    MOV A, #0x01
    CALL SEND_COMMAND

    ; Entry mode set
    MOV A, #0x06
    CALL SEND_COMMAND

    RET

In this example, we first wait for the LCD to power up using a delay function. Then, we send a series of commands to set the LCD to 8-bit mode, turn on the display, clear the screen, and set the entry mode.

Sending Commands and Data

Once the LCD is initialized, you can start sending commands and data to it. Commands are used to control the LCD's behavior, such as setting the cursor position or clearing the screen. Data, on the other hand, is the actual text or characters you want to display.

Here's an example of how to send a command and data to the LCD:

; Send a command to the LCD
SEND_COMMAND:
    CLR RS ; Set RS to 0 for command mode
    MOV P2, A ; Send command to LCD data pins
    SETB EN ; Enable LCD
    CALL DELAY_1MS
    CLR EN ; Disable LCD
    RET

; Send data to the LCD
SEND_DATA:
    SETB RS ; Set RS to 1 for data mode
    MOV P2, A ; Send data to LCD data pins
    SETB EN ; Enable LCD
    CALL DELAY_1MS
    CLR EN ; Disable LCD
    RET

In the SEND_COMMAND function, we set the RS (Register Select) pin to 0 to indicate that we're sending a command. Then, we send the command to the LCD data pins and enable the LCD for a short period of time. The SEND_DATA function is similar, but we set the RS pin to 1 to indicate that we're sending data.

Displaying Text

To display text on the LCD, you need to send each character one by one. Here's an example of how to display the text "Hello, World!" on the LCD:

; Display text on LCD
DISPLAY_TEXT:
    MOV DPTR, #TEXT_MSG ; Load address of text message
    MOV R0, #0 ; Initialize counter

DISPLAY_LOOP:
    MOV A, @DPTR ; Get character from memory
    CJNE A, #0, SEND_CHAR ; Check if end of string
    RET

SEND_CHAR:
    CALL SEND_DATA ; Send character to LCD
    INC DPTR ; Increment pointer
    INC R0 ; Increment counter
    SJMP DISPLAY_LOOP

TEXT_MSG:
    DB 'Hello, World!', 0 ; Text message

In this example, we first load the address of the text message into the data pointer (DPTR). Then, we loop through each character in the message and send it to the LCD using the SEND_DATA function.

Troubleshooting and Tips

Programming a Parallel Character LCD in Assembly language can be a bit tricky, especially if you're new to it. Here are some troubleshooting tips to help you out:

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  • Check the Wiring: Make sure all the connections between the microcontroller and the LCD are correct. A loose or incorrect connection can cause the LCD to malfunction.
  • Verify the Commands: Double-check the commands you're sending to the LCD. Make sure they're in the correct format and order.
  • Use Debugging Tools: If you're having trouble getting the LCD to work, use debugging tools like a logic analyzer or an oscilloscope to check the signals on the LCD pins.

Conclusion

Writing a program to control a Parallel Character LCD in Assembly language may seem daunting at first, but with a little practice and patience, you'll be able to master it. Whether you're working on a simple project or a complex industrial application, understanding how to program these displays can give you a competitive edge.

If you're interested in purchasing high-quality Parallel Character LCDs or other LCD Screen Module for Oximeter and Resolution LCD Touch Screen FSTN, feel free to reach out to us for more information. We're here to help you find the right solution for your needs.

References

  • "Microcontroller Programming in Assembly Language" by Joe Pardue
  • "Parallel Character LCD Datasheet" by your LCD manufacturer
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